PushActorNoRagdoll
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
An alternate version of PushActorAway/PushActorAwayAlt. Pushes the calling actor in a specified direction, without knocking it down or ragdoll-ing it.
The function takes 3 arguments:
- The 1st argument specifies the Havok force applied on the actor. A positive value pushes the actor away, whereas a negative value pulls it towards the opposite direction.
- The 2nd argument specifies the direction, as a global Z-angle.
- The 3rd argument (optional) may alternatively be used to specify the direction as relative to the position of an object reference.
Syntax
actor.PushActorNoRagdoll force:int directionAng:float originRef:ref
Example
actorRef.PushActorNoRagdoll 10 -60
actorRef.PushActorNoRagdoll 15 0 player