RemoveItemTarget
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Similar to the vanilla RemoveItem - removes quantity of the specified item from the calling reference's inventory. However, instead of being destroyed, the items are moved to the specified target container/actor.
Syntax
reference.RemoveItemTarget item/list:ref target:ref quantity:int clearOwnership:0/1
Example
SourceRef.RemoveItemTarget Camera TargetRef
This will move all Camera items from SourceRef to TargetRef.
SourceRef.RemoveItemTarget NVHoldoutWeapons TargetRef 4 1
This will move 4 of each item in the list NVHoldoutWeapons from SourceRef to TargetRef. Ownership will be cleared off all moved items.
Notes
- All stats/attributes (health, script, mods, ownership, etc.) of removed items are preserved.
- If quantity is not specified or is <= 0, all instances of the item are removed.
- The function accepts a FormList as parameter (in place of an item) and also supports sub-lists.
- If the removed item was equipped, does NOT run the OnUnequip block.