SetActorsAI
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
SetActorsAI turns on and off the processing of an actor in the world. It is called on a reference and takes one parameter an integer. If the integer is 0, it turns off the processing and any other integer will turn it on. Scripts will still run on them but they will not process packages, detection, Havok or animation.
Syntax
[actor:ref].SetActorsAI processAI:bool
Example
BuddyRef.SetActorsAI 0
Buddy will no longer process schedules, detection, Havok or animation.