SetRestrained

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A function included in the GECK for Fallout 3.

Description

Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, or enter combat, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.

Syntax

[help]
[actor:ref].SetRestrained restrainedFlag:int{0/1} 

See Also