SetDamageToArmorMaxPercent
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets the maximum condition damage a single attack hit can inflict to any worn armor item, as a percentage of the armor base health.
This function, along with the fDamageToArmorPercentage GMST, can be used for tweaking and balancing armor condition damage.
- This setting is saved in the game.
- The function may be called with the argument omitted, in which case it will return the setting's current value, without modifying it.
Syntax
(maxPercent:float) SetDamageToArmorMaxPercent maxPercent:float{0.0-1.0}
Example
SetDamageToArmorMaxPercent 0.025
Sets the maximum condition damage per hit to 2.5% of armor base health.