SetDestroyed
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref.
Syntax
ref.SetDestroyed destroyedFlag:int
Example
SetDestroyed 1
Notes
- This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated.
- This should not be used on temporary references as the flag appears to not be cleared if the formid is reused.
- Using this function on actors is not recommended, use a script instead to make activating them do nothing.
- Do not use this function on spawn markers, it will create various bugs including immunity to explosives.