SetInteractionDisabled
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Disables/enables interaction with the calling reference, or (optional) Base Form, by the player character.
When interaction is disabled, the player will not be able to "activate" the object, and no rollover-text will be shown when the object is pointed at with the crosshair.
Syntax
reference.SetInteractionDisabled disable:0/1 baseForm:ref
Example
objectRef.SetInteractionDisabled 1
SetInteractionDisabled 1 CraigBoone
Notes
- This function does not affect scripted activation: objectRef.Activate player will still work normally.
- When passing a base form, the effects will be applied on ANY reference of that base form.
- The function persists through the game session.