SetInteractionDisabledType
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Disables/enables interaction with ANY object of the specified type code, by the player character.
When interaction is disabled, the player will not be able to "activate" the object, and no rollover-text will be shown when the object is pointed at with the crosshair.
Syntax
SetInteractionDisabledType disable:0/1 typeCode:int
Example
SetInteractionDisabledType 1 28
Notes
- This function does not affect scripted activation: objectRef.Activate player will still work normally.