SetEnemy
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
SetEnemy sets an enemy/neutral relationship between two factions. It is not called on a reference. Will add the second argument faction to the first argument faction's reaction list if it is absent from the list.
Syntax
SetEnemy Faction1 Faction2 F1toF2Flag{0,1} F2toF1Flag{0,1}
Examples
SetEnemy BrotherhoodSteelFaction EnclaveFaction
This makes the BrotherhoodSteelFaction and the EnclaveFaction Enemies of each other
SetEnemy BrotherhoodSteelFaction EnclaveFaction 1 0
This makes the BrotherhoodSteelFaction Neutral to EnclaveFaction but EnclaveFaction will treat BrotherhoodSteelFaction as an Enemy
Notes
- The values for the flag mean:
- 0 = Enemy (default)
- 1 = Neutral