SetEquipmentSlotsMask
From GECK
A function added by the New Vegas Script Extender.
Contents
Description
Sets the slots used by the biped form from a bitmask int, for the specified Base Form. If a calling reference is passed, its base form will be used instead.
The mask is a bitmask that should be built by using ClearBit/SetBit. The order is as returned by GetEquippedObject or as defined in the GECK slot list of an armor, and starts at 0.
Syntax
(BitMask:int) reference.SetEquipmentSlotsMask BitMask:int ToSetSlotsOf:baseForm
Or:
(BitMask:int) reference.SetESM BitMask:int ToSetSlotsOf:baseForm
Example
int BitMask SetEquipmentSlotsMask BitMask, ArmorLeather