SetEyes
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the Eyes of the calling NPC reference to those specified. Returns 1 for success, 0 otherwise. Note that this affects the BaseForm of the NPC reference.
Syntax
(success:bool) NPCRefr.SetEyes Eyes:baseForm
Example
SunnyREF.SetEyes MyDreamyEyes
Note
- The change will not be immediately visible without calling Update3D.