SetObjectiveCompleted
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Marks an objective completed or not.
Syntax
SetObjectiveCompleted Quest:baseform objectiveIndex:int completedFlag:int{0/1}
Example
SetObjectiveCompleted MyQuest 10 1
Marks objective 10 in MyQuest as completed.
Notes
- If the quest itself is not complete, AND the objective is currently being displayed, the player will receive an "Objective Completed" message.
- If the quest itself is already complete, no message will be displayed (although the objective will still be marked as completed).
- Completed objectives (which are also set to being displayed) show up as "greyed out" in the interface.