SetObjectiveDisplayed
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Turns a quest objective on or off.
Syntax
SetObjectiveDisplayed Quest:baseform objectiveIndex:int displayedFlag:int{0/1}
Example
SetObjectiveDisplayed MyQuest 10 1
Turns on objective 10.
Notes
- If this is the first objective of the quest to be displayed, the player will receive a "Quest Added" message on screen.
- If the quest is not currently running, SetObjectiveDisplayed ... 1 will automatically start it.
- Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen.