SetOnAnimActionEventHandler
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets/removes the specified UDF Script as a handler that will be invoked in the event the specified Actor starts performing the specified Animation Action (see GetAnimAction).
When invoked, the script is passed with the Actor as the calling reference ("this"), and a single argument: the performed Animation Action (0-13).
Syntax
SetOnAnimActionEventHandler handlerScript:ref setORremove:1/0 actorOrList:ref animAction:int{0-13}
Example
SetOnAnimActionEventHandler OnAnimActionUDF 1 SomeActor 2
Sets the OnAnimActionUDF script as a handler to be invoked when SomeActor starts performing the Attack action.
SetOnAnimActionEventHandler OnAnimActionUDF 0 SomeActor 2
Removes the OnAnimActionUDF script as a handler of the above.
Notes
- As the 3rd argument, either a single reference, or a Form List of references may be passed.
- If the 3rd argument is an empty Form List, the handler will be invoked for ANY actor performing the specified Animation Action.
Handler Script
A skeleton handler script for this event:
scn OnAnimActionUDF int iAnimAction ref rActorRef begin Function {iAnimAction} set rActorRef to this (code) end