SetOnPlayGroupEventHandler
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets/removes the specified UDF Script as a handler that will be invoked in the event the specified Actor starts playing the specified Animation Group.
When invoked, the script is passed with the Actor as the calling reference ("this"), and a single argument: the index of the played Animation Group.
Syntax
SetOnPlayGroupEventHandler handlerScript:ref setORremove:1/0 actorOrList:ref animGroup:keyWord
Example
SetOnPlayGroupEventHandler OnPlayGroupUDF 1 SomeActor AttackLoop
Sets the OnPlayGroupUDF script as a handler to be invoked when SomeActor starts playing the AttackLoop anim group.
SetOnPlayGroupEventHandler OnPlayGroupUDF 0 SomeActor AttackLoop
Removes the OnPlayGroupUDF script as a handler of the above.
Notes
- As the 3rd argument, either a single reference, or a FormList of references may be passed.
- If the 3rd argument is an empty Form List, the handler will be invoked for ANY actor playing the specified Animation Group.
Handler Script
A skeleton handler script for this event:
scn OnPlayGroupUDF int iAnimGroup ref rActorRef begin Function {iAnimGroup} set rActorRef to this (code) end