SetOnProcessLevelChangeEventHandler
From GECK
A function added by the JohnnyGuitar NVSE Plugin.
Description
Sets/removes the specified UDF Script as an event handler that will be executed when processing level of an actor changes.
The following optional filters are accepted:
1. NPC reference/base form/formlist of references/formlist of baseforms;
2. New processing level.
Syntax
SetOnProcessLevelChangeEventHandler setORremove:1/0 handlerScript:ref flag:int NPC:filter newLevel:filter
Example
SetOnProcessLevelChangeEventHandler 1 OnProcessChangeUDF 0 SunnyREF 0
Sets the OnProcessChangeUDF script as a handler to be executed when SunnyREF's processing level changes to High.
SetOnProcessLevelChangeEventHandler 0 OnProcessChangeUDF 0 SunnyREF 0
Removes the OnProcessChangeUDF script as a handler of the above.
Handler Script
A skeleton handler script for this event:
scn OnProcessChangeUDF ref rActor int iOldLevel int iNewLevel begin Function {rActor, iOldLevel, iNewLevel} ... end
Notes
- Event must be registered in GameMode block (not MenuMode 4), because it's reset every game load. This also means GetGameRestarted is NOT a viable option to set this event for the session. Instead consider using GetGameLoaded to (re)set the event handler.
- Flag argument is reserved for future use and should always be 0.