SetWeaponAnimAttackMult

From GECK
Jump to: navigation, search


A function added by the Fallout Script Extender.

Description

Sets the anim attack multiplier for the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.

Syntax

[help]
weaponRefr.SetWeaponAnimAttackMult animAttackMult:float weapon:baseform 

Or:

weaponRefr.SetAnimAttackMult animAttackMult:float weapon:baseform 

See Also