SetWeaponAnimJamTime
From GECK
A function added by the AnhNVSE Plugin.
Description
Sets the animation jam time of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponAnimJamTime animJamTime:float weapon:baseform
Or:
weaponRefr.SetAnimJamTime animJamTime:float weapon:baseform