SetWeaponImpulseDistance
From GECK
A function added by the Lutana NVSE plugin, now part of the JIP NVSE Plugin.
Contents
Description
Sets the impulse distance value of a weapon form. Kill impulse affects how far an actor is pushed back when killed by the weapon.
Syntax
SetWeaponImpulseDistance weapon:form value:float
Example
SetWeaponImpulseDistance WeapLaserRifle 3.1