SetWeaponNumProjectiles
From GECK
A function added by the Fallout Script Extender.
Description
Sets the number of projectiles the Weapon BaseForm fires each time it is shot. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponNumProjectiles numProjectiles:int weapon:baseform
Or:
weaponRefr.SetNumProj numProjectiles:int weapon:baseform