SetWeaponProjectile
From GECK
A function added by the Fallout Script Extender.
Description
Sets the projectile of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponProjectile newProjectile:baseForm weapon:baseForm
Or:
weaponRefr.SetProjectile newProjectile:baseForm weapon:baseForm