SetWeaponRefModFlags
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the bit-mask representing the calling weapon's currently installed weapon-mods. Unlike SetEquippedWeaponModFlags, this function is called on an inventory reference. The calling weapon reference does not have to be equipped.
Syntax
(success:0/1) reference.SetWeaponRefModFlags newFlags:int
Weapon Mod Flags
1 Weapon Mod #1 2 Weapon Mod #2 4 Weapon Mod #3
Example
rItemRef.SetWeaponRefModFlags 5
This will enable mods #1 and #3 (1 + 4).
Notes
- Setting the flags to 0 on a weapon without any possible mods results in a bugged display. Unverified
- Note that using this function to apply a durability altering weapon mod will not set the weapon's durability correctly afterwards. Unverified