SetEquippedWeaponModFlags
From GECK
A function added by the New Vegas Script Extender.
Description
Sets the mask (int) of the equipped weapon mods for the currently equipped weapon of the calling reference.
Syntax
(none) SetEquippedWeaponModFlags NewMask:int
Example
int ModsMask ; ... SetEquippedWeaponModFlags ModsBitMask
Weapon Mod Flags
- 1 (bit 0) = Weapon Mod 1
- 2 (bit 1) = Weapon Mod 2
- 4 (bit 2) = Weapon Mod 3