SetWeaponFlags1
From GECK
A function added by the New Vegas Script Extender.
Description
Sets the first set of flags for a passed weapon or calling reference to the specified mask (int). Masks may be constructed using SetBit / ClearBit.
Syntax
(Mask:int) reference.SetWeaponFlags1 FlagsMask:int Weapon:form
Example
int FlagsMask SetWeaponFlags1 FlagsMask, WeapNV9mmPistol
Weapon Flags 1 Bit Fields
Flag | Bit | Equipment Mask |
---|---|---|
1 | 0 | ignores normal weapon resist |
2 | 1 | is automatic |
4 | 2 | has scope |
8 | 3 | can't drop |
16 | 4 | hide backpack |
32 | 5 | embedded weapon |
64 | 6 | don't use first-person IS animations |
128 | 7 | nonplayable |