GetEquippedWeaponModFlags
From GECK
A function added by the New Vegas Script Extender.
Description
Returns a combined value of the bits(int) of the equipped weapon mods for the currently equipped weapon of the calling reference.
Syntax
(BitMask:int) actorReference.GetEquippedWeaponModFlags
Example
int ModsBitMask set ModsBitMask to PlayerREF.GetEquippedWeaponModFlags if ModsBitMask == 3 ;first two weapon mods are equipped. elseif ModsBitMask == 7 ;all weapon mods are equipped. elseif ModsBitMask == 2 ;only the second weapon mod is equipped. endif
Weapon Mod Flags
Flag | Bit | Weapon Mod |
---|---|---|
1 | 0 | Weapon Mod 1 |
2 | 1 | Weapon Mod 2 |
4 | 2 | Weapon Mod 3 |