Sounds Tab

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The table lists the sounds generated by the creature due to various types of actions.

  • Sound Level: can be set to Loud, Normal, or Silent. This value is only used by the detection formula and does not actually change the volume of the sounds.
  • Inherits Sounds From: if this field is filled out, the table cannot be edited and all of that creature's sound data will come from its currently selected inherited list. In order to create a creature with completely unique sounds (or to creature a template from which other creature's will inherit all of their sounds), leave this dropdown list set to 'NONE'.
  • Creature Sound Data
    • Type
      • Left/Right/Left Back/Right Back Foot: footdown sounds for any given footdown enum note in the animation for each corresponding limb.
      • Attack/Aware/Death/Hit/Idle: used by the creature when the corresponding enum notetrack is called in the creature's animation.
      • Conscious Loop: used by the creature for as long as it is alive. 'Chance' must be set to 100 and the sound must be set to loop.
      • Movement Loop: used by the creature each time it moves. 'Chance' must be set to 100 and the sound must be set to loop. Often these sounds use metadata loop envelopes within the sound file to allow for a smooth transition in and out of playback.
    • Chance: percentage chance to play back each time the sound is called in the creature's animation. Use this to stagger playback if the sound is being called too often because its corresponding animation is constantly playing.
    • TESSound: selected sound for given type of action.