ToggleBipedSlotVisibility
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Toggles the visibility of the specified Armor Biped Slot when in 1st person POV.
Normally, UpperBody, Left/RightHand and PipBoy are the only biped slots that are visible in 1st person, the rest being hidden. This function enables to override this limitation.
- Calling this function will have no immediate effect on items that are already equipped. To apply the changes, simply call ReloadEquippedModels on the player: player.ReloadEquippedModels
- The 2nd argument may be omitted, in which case the function will only return the visibility state of the specified slot, without making any changes.
Syntax
(isToggled:0/1) ToggleBipedSlotVisibility slotID:int{0-19} toggle:1/0
Example
ToggleBipedSlotVisibility 17 1
ToggleBipedSlotVisibility 2 0
set bSlotVisible to ToggleBipedSlotVisibility 10
Biped Slot IDs
0 Head 1 Hair 2 UpperBody 3 LeftHand 4 RightHand 5 Weapon 6 PipBoy 7 Backpack 8 Necklace 9 Headband 10 Hat 11 EyeGlasses 12 NoseRing 13 Earrings 14 Mask 15 Choker 16 MouthObject 17 BodyAddon1 18 BodyAddon2 19 BodyAddon3