Book

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Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.

  • ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
  • Name: This is what it will be called in-game. eg. Guns and Bullets
  • Script: This is the script it is using, not all books need scripts.
  • Weight: This is what it will weigh in your inventory.
  • Value: This is how much it will sell for with a vendor.
  • Teaches: The Actor Value that is increased.
  • Inventory image: This is what it will look like in your Pip-Boy.
  • Message Icon: Unused.
  • Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
  • Add Destruction Data: Sets the damage states if an object is destructible.
  • Scroll: Unused.
  • Can't Be Taken: Unused.
  • Quest Item: The book cannot be removed from the world, nor can it be removed from the player’s inventory.
  • Book Text: Unused.

Notes

  • When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script (providing the Teaches field is set to NONE).
  • The Book Menu Restored Plugin restores a great deal of book functionality from Oblivion.
  • Fallout: New Vegas introduced skill magazines. These are not books, but instead Ingestible which can be differentiated from other ingestible items with IsSkillMagazine.

See Also