Book
From GECK
Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.
- ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
- Name: This is what it will be called in-game. eg. Guns and Bullets
- Script: This is the script it is using, not all books need scripts.
- Weight: This is what it will weigh in your inventory.
- Value: This is how much it will sell for with a vendor.
- Teaches: The Actor Value that is increased.
- Inventory image: This is what it will look like in your Pip-Boy.
- Message Icon: Unused.
- Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
- Add Destruction Data: Sets the damage states if an object is destructible.
- Scroll: Unused.
- Can't Be Taken: Unused.
- Quest Item: The book cannot be removed from the world, nor can it be removed from the player’s inventory.
- Book Text: Unused.
Notes
- When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script (providing the Teaches field is set to NONE).
- The Book Menu Restored Plugin restores a great deal of book functionality from Oblivion.
- Fallout: New Vegas introduced skill magazines. These are not books, but instead Ingestible which can be differentiated from other ingestible items with IsSkillMagazine.