Book
From GECK
(Redirected from Books)
Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.
- ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
- Name: This is what it will be called in-game. eg. Guns and Bullets
- Script: This is the script it is using, not all books need scripts.
- Weight: This is what it will weigh in your inventory.
- Value: This is how much it will sell for with a vendor.
- Teaches: The Actor Value that is increased.
- Inventory image: This is what it will look like in your Pip-Boy.
- Message Icon: Unused.
- Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
- Add Destruction Data: Sets the damage states if an object is destructible.
- Scroll: Unused.
- Can't Be Taken: Unused.
- Quest Item: The book cannot be removed from the world, nor can it be removed from the player’s inventory.
- Book Text: Unused.
Notes
- When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script (providing the Teaches field is set to NONE).
- The Book Menu Restored Plugin restores a great deal of book functionality from Oblivion.
- Fallout: New Vegas introduced skill magazines. These are not books, but instead Ingestible which can be differentiated from other ingestible items with IsSkillMagazine.