Derived Skill Settings
From GECK
< Settings
Contents
Introduction
These settings are used when determining the following:
- Base Skill (skill value before any points are manually assigned)
- Effect of tagging a skill
- Skill Rate (skill points gained on level-up)
Base Skill Settings
Formula
Skill = fAVDSkillSKILLNAMEBase + (SPECIAL * fAVDSkillPrimaryBonusMult) + Ceil(Luck * fAVDSkillLuckBonusMult)
Individual Settings
Setting | Default | Description |
fAVDSkillPrimaryBonusMult | 2.0 | For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much. |
fAVDSkillLuckBonusMult | 0.5 | For each point of Luck, all Skills are increased by this much. |
fAVDSkillSKILLNAMEBase | 2.0 | The base value of the SKILLNAME skill is set to this. |
Tag Skill Settings
Setting | Default | Description |
fAVDTagSkillBonus | 15 | This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. |
iSkillPointsTagSkillMult | 1 | Tagged skills gain this many skill points per point spent on them when leveling up. |
Skill Rate
Fallout 3
Skill Rate = (Permanent Intelligence - 1) * iLevelUpSkillPointsInterval + iLevelUpSkillPointsBase
New Vegas
Skill Rate = Floor(Min(Permanent Intelligence, 9) * 0.5 + 10)
If the player's current level and permanent Intelligence score are both divisible by 2, then they gain an additional skill point on that level.
Tale of Two Wastelands restores the iLevelUpSkillPointsBase game setting in New Vegas.
Individual Settings
Setting | Default | Description |
iLevelUpSkillPointsBase | 11 | The base amount of skill points earned when leveling up. Unused in New Vegas. |
iLevelUpSkillPointsInterval | 1 | The amount of skill points gained on level up for each point of Intelligence. Unused in New Vegas. |