Explosion Knockdown Formula
From GECK
< Settings
Knockdown Chance = (Health Damage * fKnockdownDamageMult + fKnockdownDamageBase) / (fKnockdownAgilMult * (Agility * 10) + fKnockdownAgilBase)
if Knockdown Chance is greater than fKnockdownChance, fKnockdownChance will be used instead.
if (Knockdown Chance * 1000) is greater than a random number between 0 and 999, Actor will be knocked down.
Individual Settings
Setting | Default | Description |
fKnockdownDamageMult | 0.3 | Knockdown Damage Multiplier |
fKnockdownDamageBase | 0 | Knockdown Damage Base Value |
fKnockdownAgilMult | 1 | Actor Agility multiplier |
fKnockdownAgilBase | 0 | Actor Agility Base Value |
fKnockdownChance | 0.25 | Knockdown Chance Max Value |