Melee Knockback Formula
From GECK
< Settings
Knockback Force = (fKnockbackAgilMult * (Agility * 10) + fKnockbackAgilBase) * (Health Damage * fKnockbackDamageMult + fKnockbackDamageBase)
if Knockback Force is greater than fKnockbackForceMax, fKnockbackForceMax will be used instead.
Knockback Force is handled in game Units.
Individual Settings
Setting | Default | Description |
fKnockbackDamageMult | 10 | Knockback Damage Multiplier |
fKnockbackDamageBase | 50 | Knockback Damage Base Value |
fKnockbackAgilMult | -0.008 | Actor Agility multiplier |
fKnockbackAgilBase | 1 | Actor Agility Base Value |
fKnockbackForceMax | 512 | Knockback Force Max Value |
fKnockbackTime | 1 | Duration of knockback force |