FRadiationAccumulationRate

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fRadiationAccumulationRate
Default value 1.000000
Description This setting is a direct multiplier of the radiation the player and creatures receive from non-water sources such as nuclear waste barrels, areas radiated from bomb explosions, etc.

Changing the value from 1.0 to 5.0 will result in 5 times the radiation per second. So, if set to 5 and the player walks by radiated barrels for 4 seconds, the 1st and 4th seconds at 1 rad/sec(vanilla setting) and the 2nd and 3rd seconds at 2 rads/sec(vanilla setting) you will receive a total of 30 rads instead of the vanilla 6 rads.

This setting does not influence the "+? Rad/Sec" UI element, since it does not change the base amount of rads being accumulated per second.

This setting will not multiply rads received from wading or swimming in radiated water, as that is controlled by fWadeRadiationDamageMult and fSwimRadiationDamageMult, respectively.

See Also