FWadeRadiationDamageMult
From GECK
fWadeRadiationDamageMult | |
Default value | 0.100000 |
Description | This setting is a multiplier of the radiation damage the player and creatures receive from wading in an irradiated water source.
By default, for every 1 rad/sec, the player receives 1 rad/sec while wading (1x multiplier). If FWadeRadiationDamageMult is changed to 0.50, the player receives 5 rads/sec for every 1 rad/sec (5x mult). Changing it to 1.0 will result in 10 rads/sec for every 1 rad/sec (10x mult), and so on. Wading is considered standing in water (IsInWater). As soon as your feet leave solid ground, you are then considered swimming and fSwimRadiationDamageMult comes into play. This setting does influence the "+? Rad/Sec" UI element. fRadiationAccumulationRate does not affect this value. The creature/the player's Radiation Resistance Actor Value is then multiplied with the rad damage per sec to produce the resulting radiation damage effect. The player's effective Rad Resistance is limited by fPlayerMaxResistance. |