FSwimRadiationDamageMult

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fSwimRadiationDamageMult
Default value 0.100000
Description This setting is a multiplier of the radiation a player and creatures receive from swimming in an irradiated water source.

By default, for every 1 rad/sec, the player receives 1 rad/sec while swimming (1x multiplier).

If fSwimRadiationDamageMult is changed to 0.50 the player receives 5 rads/sec for every 1 rad/sec (5x). Changing it to 1.0 will result in 10 rads/sec for every 1 rad/sec vanilla (10x), and so on.

Swimming is when your feet do not touch solid ground (IsSwimming / IsPlayerSwimming). If standing in a water source, you are considered to be wading and fWadeRadiationDamageMult comes into play.

This setting does influence the "+? Rad/Sec" UI element.

fRadiationAccumulationRate does not affect this value.

The creature/the player's Radiation Resistance Actor Value is then multiplied with the rad damage per sec to produce the resulting radiation damage effect. The player's effective Rad Resistance is limited by fPlayerMaxResistance.

See Also