ForEach

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A function added by the New Vegas Script Extender.

Description

Used to repeat a script block for each entry in a collection. The collection may be either a container, array or string.

Since xNVSE 6.2.5, ForEach can also be used to iterate directly over a FormList; the past method was to convert the formlist to an array using GetListForms.

ForEach loops should only be used with stringmap arrays due to taking lot of overhead, since it is necessary to create a temp associative single-pair stringmap array for each of the iterations. Use while loops for arrays with indexes instead to avoid this extra overhead. NOTE: since xNVSE v6+, ForEach now only performs slightly worse than While, so it is far more acceptable to use.

Within foreach loops, the command continue may be used to skip any remaining loop code for that entry, and move on to the next. In the same context, the command break may be used to end the loop immediately, ignoring any remaining code and entries.

"<-" is part of the ForEach expression and is synonymous with the "in" operator in python.

Syntax

[help]
ForEach 

Syntax and Usage

In the case of a container, an entry is a temporary reference to an item in its inventory. This means it may be used as a calling reference, but becomes invalid once the loop ends. (See also: GetInvRefsForItem, CopyIR, RemoveMeIR, IsEquipped).

ref Item
ref Container
foreach Item:tempref <- Container:ref
    ; Item is a temporary reference to an item in the container
loop

For an array, each entry is a stringmap with two fields, "key" and "value". The key is the index of the entry in the collection (0, 1, 2... for regular list arrays). (Note: you can replace 'entry["value"]' with the shorthand '*entry', see NVSE Expressions)

array_var Entry
array_var Collection

foreach Entry:array <- Collection:array
    ; Entry["key"] is the key (index) of each entry (0, 1, 2... for lists)
    ; Entry["value"] is the value of each entry in the array
loop

For a string, each entry is a string containing a single character.

string_var Char
string_var Source

foreach Char:string <- Source:string
    ; Char is a single character in String
loop

For a FormList source, each entry is a form.

ref rForm

ForEach rForm <- ExampleFormList
    ; rForm is the nth form in the ExampleFormList
loop

Example

ref rItem
ref rActor

foreach rItem <- rActor
   if rItem.IsEquipped
        rItem.UnequipMe
   endif
loop

; Will unequip all equipped items from rActor
array_var Beatles
array_var Entry
ref rMusician
int iPosition

let Beatles := ar_List JohnREF, PaulREF, GeorgeREF, RingoREF

foreach Entry <- Beatles
    let iPosition := Entry["key"]
    let rMusician := Entry["value"]
    Print "Entry #" + $iPosition + " is " + $rMusician
loop

; Will print in game:
; Entry #0 is John Lennon
; Entry #1 is Paul McCartney
; Entry #2 is George Harrison
; Entry #3 is Ringo Starr

Using continue:

foreach Entry <- Beatles
    let rMusician := Entry["value"]
    if rMusician.GetDead
        continue ; * Go direct to next entry: we ignore dead members
    endif
    rMusician.AddItem Beer, 1
loop

; Every living member of the Beatles is given a beer

Using break:

foreach Entry <- Beatles
    let rMusician := Entry["value"]
    if rMusician.GetInWorldSpace Liverpool
        rMusician.AddItem Beer, 1
    else
        break ; * End Loop immediately if we find a member is not in Liverpool
    endif
loop

; Give a beer to each member of the Beatles until one is found not to be in Liverpool- assume that all Beatles except Paul are in Liverpool; since Paul is the second entry of the array, only John, the first, gets a beer.

You can also use the Ar_Range command to approximate the traditional 'C' style for loop. The code below prints the numbers 0-10:

foreach Entry <- (Ar_Range 0, 10)
    Print $Entry["value"]
loop

Note that above we reference Entry["value"] in the Print function directly, rather than use an intermediary variable (let SomeVar := Entry["value"]..). This is only possible when using NVSE aware functions or the Script Compiler Override.

Notes

  • When you use Foreach to loop through an array type, using Ar_Erase on the key that is currently being iterated, while inside the loop, will cause issues. If you're looping through a regular array, consider using a backwards While loop instead. For maps and stringmaps, you can either append the keys that need removing to a separate array first and do the erasing there afterwards:
let aSomeArray := ar_construct "array"
foreach entry <- aSomeMap
   if somecondition
     ar_append aSomeArray, entry["key"]
   endif
loop
let iKey := ar_size aSomeArray
while -1 < (iKey -= 1)
   ar_erase aSomeMap, aSomeArray[iKey]
loop

or use the foreach loop to populate a new map or stringmap that excludes the keys you need erased, and then replace the old one with the new one:

let aSomeMap2 := ar_construct "map"
foreach entry <- aSomeMap
   if somecondition
     continue
   endif
   let aSomeMap2[entry["key"]] := entry["value"]
loop
let aSomeMap := aSomeMap2
  • The above also holds true for erasing characters from a string when you're ForEach-ing through a string. Use similar techniques to avoid the issue.

See Also

External Links