GetPlayingAnimSequencePaths

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A function added by the kNVSE Plugin.

Description

Retrieves the paths of currently playing animation sequences as an Array. If no animation is playing for a sequence type of some index, the string in the array will be empty.

Syntax

[help]
reference.GetPlayingAnimSequencePaths 

Or:

reference.GetAnimsByType

Example

player.GetPlayingAnimSequencePaths

Sequence Types

kSequence_Idle = 0,
kSequence_Movement = 1,
kSequence_LeftArm = 2,
kSequence_LeftHand = 3,
kSequence_Weapon = 4,
kSequence_WeaponUp = 5,
kSequence_WeaponDown = 6,
kSequence_SpecialIdle = 7

See Also