GetPlayingAnimSequencePaths
From GECK
A function added by the kNVSE Plugin.
Description
Retrieves the paths of currently playing animation sequences as an Array. If no animation is playing for a sequence type of some index, the string in the array will be empty.
Syntax
reference.GetPlayingAnimSequencePaths
Or:
reference.GetAnimsByType
Example
player.GetPlayingAnimSequencePaths
Sequence Types
kSequence_Idle = 0, kSequence_Movement = 1, kSequence_LeftArm = 2, kSequence_LeftHand = 3, kSequence_Weapon = 4, kSequence_WeaponUp = 5, kSequence_WeaponDown = 6, kSequence_SpecialIdle = 7