GetPlayingAnimBySequenceType
From GECK
A function added by the kNVSE Plugin.
Description
Retrieves the playing animation attributes or a null array for the specified sequence type on an actor. This function returns a String Map in the same format as GetAnimationAttributes.
Syntax
reference.GetPlayingAnimBySequenceType sequence type:integer
Or:
reference.GetAnimByType sequence type:integer
Example
GetPlayingAnimBySequenceType 1
Sequence Types
kSequence_Idle = 0, kSequence_Movement = 1, kSequence_LeftArm = 2, kSequence_LeftHand = 3, kSequence_Weapon = 4, kSequence_WeaponUp = 5, kSequence_WeaponDown = 6, kSequence_SpecialIdle = 7