IsQuestItem
From GECK
A function added by the Fallout Script Extender.
Description
Returns true if the specified object is marked as a Quest Item.
Syntax
(bool) IsQuestItem Item:Object
Example
if IsQuestItem SomePlayerItem ; Don't remove it from the player endif
Form Types
These form types can be Quest items:
22: Talking Activator 24: Armor 25: Book 31: Misc 40: Weapon 41: Ammo 42: NPC 43: Creature 46: Key 47: Ingestible 103: Weapon Mod
Notes
- Does not compile when passing a form to it that isn't able to be kept in inventory, ie actors. When passing such forms to it via a ref var, it will always return false in-game. You can, however, determine if such forms are flagged as quest items by using GetFlagsLow with bit 10.