SetQuestItem
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the quest item flag for the specified BaseForm. If only a calling reference is passed, its BaseForm is used.
This change is save baked.
Syntax
(none) ref.SetQuestItem QuestFlag:bool Item:Object
Example
SetQuestItem 1, MyToken
Form Types
These form types can be Quest items:
22: Talking Activator 24: Armor 25: Book 31: Misc 40: Weapon 41: Ammo 42: NPC 43: Creature 46: Key 47: Ingestible 103: Weapon Mod