SetQuestObject
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Sets the "quest item" flag on an object or actor (1 or 0). When this flag is set to 1:
- NPC/Creature -- has priority in updates when the player is changing process state. For instance, "quest" flagged NPCs will follow the player through load doors more quickly. Corpses will not be "cleaned up" when the cell expires.
- Inventory items -- player cannot drop or sell items flagged as "quest items".
Syntax
SetQuestObject object:form questObjectFlag:int{0/1}
Example
SetQuestObject Jauffre 1
Form Types
These form types can be Quest items:
22: Talking Activator 24: Armor 25: Book 31: Misc 40: Weapon 41: Ammo 42: NPC 43: Creature 46: Key 47: Ingestible 103: Weapon Mod