Item Condition And Value
From GECK
< Settings
Value Mult = fItemConditionValueBase + (1 - fItemConditionValueBase) * fItemConditionValueMult * (Item Health Perc / 10)^fItemConditionValueExp
Item Health Perc is the current percentage of its maximum condition.
The base value of the item is multiplied by Value Mult to find its current value.
Individual Settings
Setting | Default | Description |
fItemConditionValueBase | 0.0 | At zero health the value of an item is given by fItemConditionValueBase * Item Value. |
fItemConditionValueMult | 0.0316 | Controls how much is value is added as the condition improves in a linear fashion. |
fItemConditionValueExp | 1.5 | Controls how much is value is added as the condition improves in an exponential fashion. |
Notes
- Setting fItemConditionValueBase to a higher than 1 value will result in items gaining value as they degrade in condition.