Item Repair Formula
From GECK
< Settings
Repair Percent = ((Max(TIC,SIC) + fRepairMin + ((fRepairMax - fRepairMin) * Repair Skill / 100) + (Min(TIC,SIC) * fRepairScavengeMult)) - TIC) * 10
TIC is Target Item Condition Percent, TIC is the condition of the item you're currently repairing on a 0.0 to 10.0 value.
SIC is Source Item Condition Percent, SIC is the condition of the item being repaired into the target, also a 0.0 to 10.0 value.
After increasing the repaired item's condition percent by Repair Percent, the final condition percent is rounded up to the nearest integer and is capped at 100% so players cannot over-repair items, while the absolute minimum is 5%.
Individual Settings
Setting | Default | Description |
fRepairMax | 2.0 | Determines the maximum effectiveness of repairing. |
fRepairMin | 0.5 | Determines the minimum effectiveness of repairing. |
fRepairScavengeMult | 0.05 | Determines the effectiveness of the Repair skill when merging condition. |
Bugs
- In Fallout: New Vegas, the final condition is never rounded up.