Item Repair Formula
From GECK
< Settings
Repair Percent = ((MaxOf(TIC,SIC) + fRepairMin + ((fRepairMax - fRepairMin) * Repair Skill / 100) + (MinOf(TIC,SIC) * fRepairScavengeMult)) - TIC) * 10
TIC is Target Item Condition Percent, TIC is the condition of the item you're currently repairing on a 0.0 to 10.0 value.
SIC is Source Item Condition Percent, SIC is the condition of the item being repaired into the target, also a 0.0 to 10.0 value.
The final Repair Percent outcome is rounded up to the nearest integer and is capped at 100% so players cannot over-repair items, while the absolute minimum is 5%.
Game settings used in the formula
Setting | Default | Description |
fRepairMax | 2.0 | Determines the effectiveness of repairing. |
fRepairMin | 0.5 | Determines the effectiveness of repairing. |
fRepairScavengeMult | 0.05 | Determines the effectiveness of the repair skill. |