MoveToMarkerWithFade
From GECK
A function included in the GECK for Fallout: New Vegas.
Contents
Description
Moves the object with fade to the specified reference's location with optional axis offset parameters. Fades the object out, moves it to the reference and then fades it back in.
Syntax
[ObjectRefID].MoveToMarkerWithFade MarkerID:ref OffsetX:float OffsetY:float OffsetZ:float
Or:
[ObjectRefID].MoveToFade MarkerID:ref OffsetX:float OffsetY:float OffsetZ:float
Example
BuddyRef.MoveToMarkerWithFade HiddenCaveMarker BuddyRef.MoveToFade Player 512 0 0
Notes
- May not be ideal in situations where the object is expected to be moved instantly, as it has to wait for the fade out effect to finish.
- Can be used to simulate an actor activating a door.