RemoveDestructionStage
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Removes the destruction stage, at the specified index, from the specified Object.
Syntax
(stageCount:int) RemoveDestructionStage object:ref index:int
Example
RemoveDestructionStage TrapGrenadeBunch 2
Notes
- This function has two major limitations: 1. It will have no effect on existing references of the object - only on references created after it is called, and 2. The changes will not be saved with the game.
- If the stage was successfully removed, the function will return the new stage-count, and -1 otherwise.
- Obviously, this function is only usable with object types that have Destruction Data.