SetActorBaseFlagsLow
From GECK
A function added by the New Vegas Script Extender.
Description
Sets the low base flags of the specified actor or calling reference to the specified combined bit value (int). Using unknown flags may cause random behavior.
Syntax
(none) reference.SetActorBaseFlagsLow FlagsMask:int NPC:BaseForm
Example
int FlagsMask SetActorBaseFlagsLow FlagsMask, SomeNPC
Bit fields
Flag | Bit | NPC | Creature |
---|---|---|---|
1 | 0 | Female | Biped |
2 | 1 | Essential | Essential |
4 | 2 | Is CharGen Face Preset | Weapon & Shield? |
8 | 3 | Respawn | Respawn |
16 | 4 | Auto-calc stats | Swims |
32 | 5 | Unknown 5 | Flies |
64 | 6 | Unknown 6 | Walks |
128 | 7 | PC Level Mult | PC Level Mult |
256 | 8 | Unknown 8 | Unknown 8 |
512 | 9 | No Low-Level Processing | No Low-Level Processing |
1024 | 10 | Unknown 10 | Unknown 10 |
2048 | 11 | No Blood Spray | No Blood Spray |
4096 | 12 | No Blood Decal | No Blood Decal |
8192 | 13 | Unknown 13 | Unknown 13 |
16384 | 14 | Unknown 14 | Unknown 14 |
32768 | 15 | Unknown 15 | No Head |
Notes
- Bit 8 (256) was described as "use template", but checking it on a templated base form or a base form used as a template always returns 0.
- Bits 11 & 12 operate in the opposite way compared to the Geck. While in the geck, NPCs are flagged if they have blood spray and decal, the bits are only 1 if they don't.