SetActorFullName
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Syntax
reference.SetActorFullName message:baseform
Example
ref.SetActorFullName NamedActorHarold
Notes
- SetActorFullName can also be used on a talking activator.