SetFullNameAlt
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
An alternate version of the vanilla functions SetActorFullName and SetCellFullName. Takes a String, instead of a Message form, as argument.
The name change is permanent and is saved in the game.
Syntax
reference.SetFullNameAlt newName:string baseForm:ref
Or:
reference.SetActorFullNameAlt newName:string baseForm:ref
Example
RexRef.SetFullNameAlt "Eek the Cat"
SetActorFullNameAlt "Eek the Cat" Rex
SetFullNameAlt "My Room" FreesideAtomicWranglerRoom
Notes
- Even if called on a reference, the function actually changes the name of the Base Form, meaning that any instance of that NPC/creature will have its name changed.
- This function may also be called on a Talking Activator.
- This function may also be called on Cells.
- The changes made by this function are permanent. If you need a temporary name change consider using SetName or LNSetName.