SetAnimTextKeys
From GECK
A function added by the kNVSE Plugin.
Contents
Description
Sets text keys for the specified animation sequence. Text keys allow you to define specific points in the animation timeline and associate text values with those points. These text values can be used for synchronization, labeling, or other purposes. Requires a reference if called after the game is loaded for the first time. If called from the main menu before the game is loaded, all actors using this animation will inherit the text keys from the animation. This function does nothing if the actor is currently playing the animation. To get the current text keys and values, use GetAnimationAttributes.
Syntax
reference.SetAnimTextKeys anim path:string text key times:array text key values:array
Example
player.SetAnimTextKeys "Characters\MyAnimation.kf" (Ar_List 0.0, 1.0) (Ar_List "Start", "End")